WANTED! Beta-testers for Larry Horsfield’s new PAWED (well, err, ACEd) text adventures

Our much-admired Master of the Guild of PAW Writers, HE Larry Horsfield, the creative talent behind those & many acclaimed PAWed text adventures published as FSF AdventuresThe AXE OF KOLT saga or the MAGNETIC MOON saga among many others – back in the eighties and a regular reported star in the magazines of the age – Sinclair User or Your sinclair, to mention just a couple –, has kept on working on his PAW creations over the years and is now, in 2011, ready to release respectively a brand-new adventure, Fortress of Fear, plus an updated version of The lost children, both authored using the PAW language and compiled using the ACE Adventures package (available for download at the software tab of the Reservoir), a 100% compatible tool with the original PAW language but with much extended capabilites in line with the requirements of the modern times.

Larry is looking for beta-testers so as to fine-tune both adventures to perfect release candidates in the very next months to come. So if you like IF and text-adventures and would like to have the privilege of collaborating with him for the release of these two long-expected & excellent pieces of text adventuring to the world, please write Larry at lazzah2000@yahoo.co.uk.

Happy adventuring!!

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Thank you, Jacob Gunness…

… and a NOTICE.

typing

Jacob Gunness is the head and master of the Classic Adventures Solution Archive (a.k.a. CASA), a well-known site among text adventurers throughout the world since 1999 that, in his own words, “attempts to be the most comprehensive resource for solutions for classic text adventures, covering everything from Spectrum, Commodore 64 and Apple II to BBC, TRS-80, Amstrad, Dragon or Amiga“. CASA currently contains 1223 solutions, 195 maps and 359 games with hints plus interviews, news and whatever else may be related to 8-bit text adventures (mainly written with database-driven parsers such as The Quill, The PAW or The GAC, among others) and, since recently, also the side-genre of interactive fiction (namely INFORM or TADS).

Out of his own experience and expertise, Jacob has recently reviewed The PAW Reservoir and has provided me with an extremely sensible and juicy list of comments and suggestions about this site. I intend to adopt and faithfully implement all of his ideas as they will help make of The PAW Reservoir a much better and more user-friendly site. A few have already been arranged; the remainder will follow soon, as time permits.

The aforementiones notice is:

Being as yet a one-man undertake only, The PAW Reservoir is intended to advance at a reasonable pace, meaning that the site will be updated and new contents will be uploaded as often as possible but not daily. This (current) first incarnation of the site was built and filled with an advance of contents in some six days. I am still devoted to an intensive compilation work, as the existing information about the PAW is disseminated, hidden, unavailable, lost or forgotten. But I am also re-writing and editing texts, searching and finding PAW-related people, compiling (collecting parts) and packaging files to upload here, seeking contributors, writing The PAW Monster Edition working guidelines and programming specifications, drawing graphics and writing for the forthcoming Spacerogues #1 game… Once the start-up phase of the site is completed, then the time will come for embellishments and a faster-paced life… %-}

If you are a text adventurer, writer or player, then you can’t but pay Jacob a a visit at his CASA!!!

Thanks much, Jacob, for contributing your brains. And be Welcome to The PAW Reservoir.

Welcome, Garry Capuccini

20 years after, Garry Capuccini has returned.

Snap (CrackCity) ZenobiSoftware

Garry was, back in the 1990, heartfully praised by Mike Gerrard on his Your Sinclair section as one of the most innovative PAW programmers (read review here) of the time. His talent for designing neat and superb graphic layouts, rare in the text adventuring lair, along with the refined programming skills shown in his Crack City debut, earned him a solid reputation as a PAW celebrity.

I am looking forward to hearing what’s been up with Garry as to text adventuring and PAWing for the last 20 years. It will be reported in due course. Here, at the Reservoir.

Welcome, Larry Horsfield

¡Larry Horsfield is back!

Starship Quest

Well, in fact he never quit. Larry is a PAW celebrity of the Golden Age of PAW (1985-1990+). Under the trademark of FSF Adventures, he manufactured PAW masterpieces like The axe of Kolt and Magnetic moon series, The Krazy Kartoonist Kaper and many other excellent games. FSF games were well known for being extra-fun and extremely well written and designed, pushing both the computer and the PAW software to the limits to allocate his detailed stories and many advanced programming features, always with a friendly style and a proven intelligent game planning, as attested, for instance, by things like his guide to playing and writing adventure games, published once by Your Sinclair. His games were mostly for the giant 128k machines but rarely included graphics. It all went to text, multiple-part games, fantastic routines and in-game facilities, characters, etc.

If you want to learn from a master how to programme a text adventure using the PAW language, unpaw (using the Unpaw package available at the Manuals et al. page) any of his games and have it printed for a thorough pencil and marker work.

I recently received an email from Larry in which he confimed that he is currently working on the PC version of Fortress of fear, a previously unreleased text adventure he had left unfinished back in the 90’s on the ZX Spectrum. He is no longer using the official and original PAW software but Win ACE, one of the most interesting fourth generation PAW replicants (rather “evolutions”) produced by a friend of his, Andy Clark, and available for download at the Software page of the Reservoir. Apparently, Larry has been busy with some other undertakes since the PAW times but he reports that it is still his intention to convert all of his adventure games to the PC using Win ACE. Good news, innit?

¡Welcome back, Larry!

Spacerogues #1: Design

Plancha Stella

My pulpish, forthcoming space opera Spacerogues #1 – Flowers for the singer features Agent Arem Eaglestorm plus four sidekick interactive characters plus several supportting characters (with a limited interactivity, though). Character design and location graphics are fully underway now. For your records, this pixelized babe isn’t but Stella, the jazz singer of the title that is forced to remain captive in the dark & smoky red-district club known as The Black Nest. More 24×24 sprite-art panels to follow soon.